Share Paper: Computer games as inspiration for the development of a virtual learning platforms

  1. Camilla Gyldendahl Jensen, University College of Northern Denmark and Aalborg University, Denmark
  2. Elsebeth Korsgaard Sorensen, Aalborg University, Denmark
Wednesday, June 27 2:15-2:45 PM Jordaan 1

Abstract: As the physical learning rooms are replaced by virtual learning platforms and communicative web 2.0 solutions, the complexity of the learning room is challenged when it comes to retention of collaborative, exploratory and experimental learning processes that support a link between practice and reflection. A learning environment includes different subjects, different ways of being students, different work hours, and these differences are what creates a vibrant and flexible physical environment. The learning space, therefore, occurs in the interaction between people, activities and the physical environment where the material and social are closely linked. It is therefore problematic if the "physical ...