The exploration of learning effectiveness of elementary school students towards ecology-education-based inquiry game

Poster #14 ID: 53290 Type: Poster/Demo
  1. Chiungsui Chang, Dept of Educational Technology, Tamkang University, Taiwan
  2. Feiling Chien, Kainan University, Taiwan

Tuesday, June 26 6:00 PM-7:00 PM

Presider:
Douglass Scott, Waseda University, Japan

Environmental changes and sustainable development gradually become international issues. Through environmental education, students could realize, appreciate and recognize the connections among value, culture, and physical environment, and then build up the positive attitudes and values toward the environment and also put into practice. Therefore, this study hopes to designing a series eco-education-based inquiry game using Problem-Based Learning strategy in ‘Nature and Life Science Technology’ curriculum for elementary school students. This study aimed to explore the attitude and learning effectiveness in game based simulations from elementary school students’ perspective. The participants of the pilots study included thirty 4th grade students at New Taipei city in Taiwan. The main instrument employed in this study was am ecology-education based digital game. This study intends to combine the characteristics of digital picture books and digital games for the 4th grade curriculum of ‘Nature and Life Science and Technology-Environmental Education Butterfly Ecology’ in Taiwan. Additionally, development of digital game, participant selection, data collection and analysis; and results relevant to the research questions of this study are presented.

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