The Case-Study of “Young Programmers Travel with Odysseus”

ID: 53026 Type: Poster/Demo
  1. Vasiliki Karampa and Foteini Paraskeva, University of Piraeus, Greece

Tuesday, June 26 6:00 PM-7:00 PM

Presider:
Douglass Scott, Waseda University, Japan

Research has shown computer programming as a means of enhancing computational thinking. While a number of pedagogical frameworks have been developed for teaching programming the difficult and demanding nature of algorithms and programming concepts requires motivational preconditions that would drive young students to engagement. In particular, since collaboration stimulates learning and current needs also require working remotely greater emphasis should be given to introductive blended contexts. Therefore, we tried to focus on this perspective of teaching programming fundamentals to primary school students through Science, Technology, Engineering, Arts and Mathematics (STEAM), implementing a flipped classroom. This paper proposes a framework, on the basis of which the learning environment (Moodle educational platform, computer lab) has been adapted. From quantitative data analysis, findings have illustrated an enhancement on students’ computational thinking. However, computational thinking is composed of a complex set of cognitive processes thus this gives us impetus for further research.

Topic

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