Incorporating quizzes into a 3D educational game calling web services

ID: 52934 Type: Full Paper: Research
  1. Margaritis Kamitsios and Spyros Papadimitriou, University of Pireaus, Greece
  2. Konstantina Chrysafiadi and Maria Virvou, University of Piraeus, Greece

Wednesday, June 27 11:15-11:45 AM

No presider for this session.

Nowadays, digital games are very popular. They offer fun, entertainment, challenge and relaxation. They include a variety of multimedia (text, audio, images, animations, video and interactive content) that create pleasant feelings to users keeping them engaged. That is an important reason for which they are ideal to be used for educational purposes. In this paper, a 3D game, which is called “Surviving Businessman”, is described. The particular game’s learning goal is to help users to learn HTML programming. The player must find keys to unlock gates, with the ultimate goal of being able to unlock some businesses. To get the keys, however, the user will have to answer questions related to HTML programming. The gain of this game is that the quizzes are called through Web services that are technology independent. Consequently, the gain of this work is that we can embed quizzes to any game environment, taking advantage of the game’s characteristics in order to motivate a student to participate in a learning process.

Topics

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.