The effect of digital games on intrinsic motivation in mathematics learning

ID: 52926 Type: Brief Paper
  1. Liping Sun and Heli Ruokamo, University of Lapland, Finland
  2. Pirkko Siklander, University of Oulu, Finland

Wednesday, June 27 12:00-12:20 PM

Raquel Santos, School of Education, Instituto Politécnico de Santarém, Portugal, Portugal

As one of the most significant subjects, mathematics is core to students’ education. However, the current research indicates that students are suffering from a lack of interest, motivation and engagement in their mathematics learning. Digital technologies are regarded as tools and environments that play an important role in the development of mathematics education. However, the research about promote students’ intrinsic motivations in mathematics learning under a digital learning environment is scarce. The aim of the study is to elaborate students’ intrinsic motivation facilitated in a digital learning environment so that their attributes and engagement towards mathematics will be influenced positively. Particularly, the following research questions are examined: 1) How digital game affect students’ intrinsic motivation in mathematics learning? 2) How are students’ attitude of learning mathematics with digital game related to their intrinsic motivation? Qualitative and quantitative methodologies will be used in this study. Through data collection and analysis, we expect to find out the elements which affect students’ intrinsic motivation in mathematics learning, so that it is possible to support researchers and educators to choose and design effective methods and approaches to facilitate students’ intrinsic motivations and engagement, and promote their learning achievement in mathematics.


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