Examining the Effects of Playing Video Games on Creative Thinking

ID: 52769 Type: Full Paper: Research
  1. Shiang-Kwei Wang and Hui-Yin Hsu, New York Institute of Technology, United States
  2. Meesuk Ahn, Teachers College, Columbia University, United States
  3. Jiaye Yao and Huizi Chen, New York Institute of Technology, United States

Tuesday, June 26 2:45 PM-3:15 PM

Presider:
Heather May Gautreau, University of Alberta, Canada

Video games are now one of the most dynamic and creative industries. To date, the main areas of research try to establish a positive correlation between playing video games on cognition and learning, but their contributions generally rely on qualitative data and case studies. There has been limited research conducted in a rigorous manner to ensure the credibility and transferability of a study. This study adopted a four-group posttest-only randomized experimental design to examine the effects of playing video games on creative thinking. Both quantitative and qualitative data were collected from the 96 participants in two experiments. This study will provide empirical evidence and insights about how a variety of video gaming experiences and contexts can optimize the development of creativity.

Topics

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.