Share Paper: Using Gamification to Foster Intrinsic Motivation and Collaborative Learning: A Comparative Testing

  1. Klaudia Bovermann, FernUniversität in Hagen, Germany
  2. Theo Bastiaens, FernUniversität in Hagen, Germany
Tuesday, June 26 2:15-2:45 PM De Wallen

Abstract: The study investigated the use of a gamification concept, with points and leaderboards, in on-campus seminars for a distance higher education, bachelor’s class. Intrinsic motivation and collaborative learning, allied to specific learning objectives, were brought into focus. Comparative data was collected in a between-groups design. In total, 97 students took part in the study: 46 participants in the control group (non-gamified) and 51 students in the treatment group (gamified). The findings showed a highly significant difference in intrinsic motivation, as well as in the frequency of completing pre-defined tasks, between both groups. Awarded points for all working groups in the ...