Share Paper: Gameful Design Principles for Self-Learning in Gamified eLearning Systems

  1. Marco Lindley, Institute for Teaching and Learning Innovation - University of Queensland, Australia
  2. Pedro Isaias, Institute for Teaching and Learning Innovation - University of Queensland, Australia
Tuesday, June 26 3:30-3:50 PM Jordaan 1

Abstract: This paper explores the field of Gamified eLearning Systems (GeLS), these are a strong educational platform being implemented at all educational levels. Through a study of currently available GeLS, several common attributes contributing to their success are highlighted as well as some common weaknesses, in particular, the problems of linearity, repetitiveness and lack of user freedom. This paper asks whether these weaknesses can be addressed by using design techniques typical of Open World and Rogue Like games. Based on a user survey on Open World and Rogue Like game experience, six new design principles are formulated, alongside a model capable ...