Developing game-based learning materials for classical Chinese learning
Tuesday, June 26 6:00 PM-7:00 PM Location: Koepelzaal
Presider: Douglass Scott, Waseda University, Japan
Abstract: This multi-phase study is intended to develop the game-based learning materials to enhance classical Chinese learning as well as appreciation training for senior high school students. Through taking the advantages of game-based learning, the researcher aims to promote learners’ motivation and performance in learning classical Chinese. A co-design progress was conducted to understand teachers’ needs in order to better design the learning materials. The current study had completed the development of the game-based learning materials and conducted pilot evaluation with targeted students and Chinese teachers. The results will be used as primary guidelines for conducting a quasi-experimental design to use the develop materials into educational scenario in the next phases study. It is hoped that the game-based learning materials will benefit target learners for enhancing their classical Chinese education.