Topic: SIG: Emerging Technologies for Learning and Teaching
Attendees
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Robertson BassyAuburn UniversityUnited States
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Zarina CharlesworthUniversity of Applied Sciences and Arts Western SwitzerlandYverdon-les-Bains, Vaud, Switzerland
Sessions
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Competency-based Curriculum for Digital Fabrication and Makerspaces
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Teachers’ Perceptions on the Use of a Mobile Math Learning Application in an Elementary Classroom
Tuesday, June 28th 10:30 AM-11:00 AM PDTPavilion Ballroom B -
EDR and Design Thinking: Enabling Creative Pedagogies
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Mission HydroSci: A Game-Based 3D Virtual Learning Environment for Science Education
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Exploring the Embodied Interactive Learning Effects – Designing an Instructional Scenario with Unity3D and Kinect V2 Sensor
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A Study of the Relationships among Principals’ Technology Leadership, the Diffusion of Innovations in Smarter Classrooms and Students’ Academic Achievement in Taiwanese Elementary Schools
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Transmedia Storytelling: An Innovative Approach to Literacy and Learning
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Exploration of a Blended Learning Approach to Reading Instruction in Second Grade
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Future Game Developers within a Virtual World: Learner Archetypes and Team Leader Attributes
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Using the Technology Acceptance Model to determine Teachers’ Attitudes towards the introduction of iPads in the Classroom.
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Emerging Technologies for Learning and Teaching Special Interest Group (SIG)
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Emerging Technologies for Learning and Teaching Special Interest Group (SIG)
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Standards and Tools for Designing and Developing Interactive Documentaries that Bring About Social Involvement and Change
Thursday, June 30th 1:30 PM-2:00 PM PDTGrand Ballroom AB -
The Dynamic Landscape of Higher Education: The Role of Big Data and Analytics
Tuesday, June 28th 2:45 PM-3:15 PM PDTPavilion Ballroom D -
Bringing Technology into the Classroom - One Iteration at a Time
Thursday, June 30th 10:00-10:30 AM PDTJunior Ballroom B -
Demonstration of a Web-based Programming Assignment Management System
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The utility of print: Student use of (e)textbooks in an ultrasound course
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One-minute Paper as a Basis of Automatic Prediction of Student’s Grade
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Virtual Environments for Education: An Empirical Study of Implementing Education into 3D Video Games and Applications
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Effect of 3D Printing in Living Technology Course on Technological Creativity
Thursday, June 30th 11:35-11:55 AM PDTGrand Ballroom C