Inter-Contextual Design: a New Model for Learning Technologies

ID: 49529 Type: Full Paper: Other
  1. Martti Havukainen and Keshav Gupta, University of Eastern Finland, Finland
  2. Charl Wolhuter, North West University, South Africa
  3. Erkki Sutinen, University of Turku, Finland
  4. Teemu H. Laine, Ajou University, Korea (South)

Wednesday, June 29 11:15-11:45 AM Location: Pavilion Ballroom D

No presider for this session.

Abstract: Inter-contextual design refers to a process where an artifact is designed as a joint exercise within a set of selected contexts, to enrich the end result. Inter-contextual design is particularly useful for creating learning technologies, because of the inherent similitude of learning and design processes: the first one aims at internalized knowledge, skills or attitudes, whereas the latter one targets at external artifacts, digital or physical. The selection of the technical design platform is crucial for a successful inter-contextual design process and needs to be based on appropriate selection criteria. Based on the selection criteria, Multimedia Fusion was chosen as the design platform for designing a game as an inter-contextual design exercise between different groups in Finland i.e. children with special needs, elderly people and normal children. The game was played iteratively by the designers cum target users and its impact was analysed in terms of inter-generational learning.


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