Share Paper: Games that work - Increasing student engagement and learning in the classroom through gamification and games

  1. Marguerite Cronk, Harding University, United States
Thursday, June 30 2:00-2:30 PM Grand Ballroom AB

Abstract: This case study paper presents the results of two game strategies applied to a university level on-ground classroom; one that fosters class engagement and one that provides incentives for learning in preparation for tests. The first strategy employed a gamification approach where game mechanics were applied to as an incentive for students to engage in class discussion. Students were provided with a virtual dragon egg from which a dragon hatched and developed, in response to points assigned for participation in class discussions.The majority of students reported increased participation in the class as a direct result of the virtual dragon game. ...