Mobile Apps for 21st Century Skills: A Quantitative Analysis of Educational Mobile Apps on Graphite.org

ID: 49506 Type: Full Paper: Conceptual & Empirical Study
  1. Tuyet Hayes, University of Hawaii at Manoa, United States

Thursday, June 30 1:30 PM-2:00 PM Location: Pavilion Ballroom C

Presider: Kurt Ackermann, Hokusei Gakuen University Junior College, Japan

Abstract: This paper reports on the findings of a quantitative study of educational mobile apps listed on Graphite.org with regards to the 21st century skills of creativity, critical thinking, communication, and collaboration (4Cs). Apps were analyzed by skill category, grade level, subject, instructional purpose, and learning ratings. Findings suggest most educational mobile apps can be used to support one of the 4Cs, with more than half of apps being designated as good possibilities for developing critical thinking alone. As the recommended grade levels for the apps increased from elementary to high school, there were fewer apps that carried a 4C skill designation. Communication and collaboration most strongly associated with English Language Learning, creativity with art apps, and critical thinking with math, science, and health apps. About half of apps were targeted practice apps, which was highly associated to critical thinking skills.

Topic

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