Visual Spatial Math Training Tool: An iPad Application for Training Visual-Spatial Abilities in Preschoolers

ID: 49468 Type: Full Paper: Systems & Resources
  1. Tahereh Pazouki and VĂ©ronique Cornu, University of Luxembourg, Luxembourg Centre for Educational Testing (LUCET),, Luxembourg
  2. Romain Martin, University of Luxembourg, Luxembourg

Wednesday, June 29 10:00-10:30 AM Location: Junior Ballroom C

Presider: Panagiotis Tsavdaris, iCAP Service of Claude Bernard University Lyon 1, France

Abstract: In this paper, we present a full-fledged educational iOS application called Visual-Spatial Math Training (VSMT), which has been developed to improve cognitive abilities in preschoolers. VSMT is a tablet-based application that has been designed for the iPad and implemented in the Swift programming language, using the native SpriteKit framework. VSMT provides the means for working with a wide range of geometry puzzles (games) in addition to offering a solution verification engine that can verify user solutions. The main purpose of this application is to strengthen the visual-spatial abilities in young children in order to provide them and their instructors with a better foundation for understanding and teaching mathematics, respectively. Finally, we describe a series of experiments carried out using the VSMT application during special training and assessment sessions in several kindergartens in Luxembourg with over 60 pupils.


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