“I fired the chef!” Simulation gameplay for enhancing food service management skills
Thursday, June 30 10:30 AM-11:00 AM
Designing games for health education should heed the needs of game fidelity. The study aimed to evaluate a prototype game developed for dietetic students to ensure that the elements of fidelity contributed best to learning. Students played the prototype game and provided feedback of their experience, perceptions and usefulness of the game. The game was designed based on key gaming elements, also incorporating the lecturer’s perceptions and experience. A wire-frame prototype evaluation provided insight into the perception and end user experience. Focus-group discussions, individual interviews, and a walk-through analysis contributed data. The findings were that elements like curiosity, desire to learn and immersion had substantial parts in the fidelity and engagement of players with the game. The evaluation indicated that the game fidelity was not enough to stimulate students’ complete immersion into the game world.