A case study of using a game-based ebook for math problem solving
Abstract: The purpose of the study is to explore students’ math problem solving process in a game-based ebook. The research team developed an adventure game about math probability. To complete the mission, students are required to apply math probability knowledge to resolve puzzles. Four 7th grade students from a suburban middle school are recruited for the study. Students’ math problem solving processes were observed and reported. Suggestions for designing math ebooks will be discussed in the paper.