Thursday, June 26
10:00-10:30 AM

Generalizing the Design Framework of Gaming Materials for “Problem-based Learning” in Mathematics through Developing a New Game

Full Paper: Case Study ID: 43110
  1. aaa
    Toshiki Matsuda
    Tokyo Institute of Technology
  2. Yurie Ito
    Tokyo Institute of Technology

Abstract: Recently, it has become more important to cultivate students’ problem-solving abilities than to impart extensive amounts of knowledge to them. To this end, we proposed a design framework for problem-based learning in mathematics and developed a gaming material based on the framework. In developing the e-learning material, we focused on this question “Where will I profit more: getting employed immediately after graduating from upper secondary school or after graduating from the university?” In this research, we developed a new gaming material titled “Let’s make a plan to hold a bazaar as an event of our school festival” to examine whether the framework is sufficient for general purposes. In addition, we employed it to conduct new trial lessons and assess the effects of using two gaming materials on the same set of students; that is, to develop an attitude of utilizing the learning outcomes of mathematics education for everyday life.

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