Building Online Educational Games for Seniors: The Bingo Game Revisited
Abstract: What do we know about the ergonomic conditions that are needed to create an effective online educational game for seniors? Two approaches were used to establish these conditions: a comparative analysis of the literature on the subject and a survey of seniors (55 and older) about their digital gaming habits. This paper presents the ergonomic criteria, in terms of design and user-friendliness, which were used to adapt the Bingo game to make it an online educational game.
Presider: Cristina Gomes, Escola Superior de Edcação de Viseu