Wednesday, June 26
10:00 AM-11:00 AM
PDT
Salon C

Learning through Playing: The Relationship between Learning Outcomes and Experiences

Poster/Demo ID: 39081
  1. aaa
    Meng-Tzu Cheng
    National Changhua University of Education
  2. TzuFen Su
    National Changhua University of Education
  3. Wei-Yu Huang
    National Changhua University of Education
  4. Jhih-Hao Chen
    National Changhua University of Education
  5. Li-Ying Liu
    National Changhua University of Education

Abstract: This study reports on the development of a serious educational game (SEG) entitled HUMUNOLOGY and empirically and preliminarily examines student perceptions toward the use of HUMUNOLOGY and learning outcomes. A total of 65 Taiwanese middle school students participated in this study and a quasi-experimental approach with a one-group pretest/posttest research design was used. These students learned through playing HUMUNOLOGY for two weeks. The results of the paired t test shows that after using HUMUNOLOGY, students performed significantly better on knowledge assessment than pretest (t=-8.21, p<0.01), implying students did learn from playing HUMUNOLOGY. Moreover, the results of the pretest, perceived ease of use, as well as peer learning and help-seeking behaviors were the three positive variables of predicting a student’s learning achievement on the posttest. The only negative one was perceived playfulness.

No presider for this session.

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