Wednesday, June 26
4:00 PM-5:00 PM
Salon C

Using Digital Games to Enhance Older Adults' Cognitive Skills and Social Lives

Poster/Demo ID: 38912
  1. aaa
    David Kaufman
    Simon Fraser University
  2. Andrew Sixsmith
    Simon Fraser University
  3. Louise Sauve
    Teluq, University of Quebec at Montreal
  4. Lise Renaud
    University of Quebec at Montreal
  5. aaa
    Emmanuel Duplaa
    University of Ottawa

Abstract: : This project investigates the use of digital games to enhance seniors’ quality of life. By digital games we mean games played face-to-face or online on a computer, handheld device, or videogame machine. Our research questions are: (1) Can seniors’ cognitive and social lives be enhanced by playing digital games? (2) What are key implementation factors when seniors play digital games? Technology-based games promise many benefits to seniors but research evidence is sparse about whether and how these can be realized. Our project will investigate the effective use of digital games to enhance seniors’ cognitive and social capacities and quality of life as they age. This four-year project will investigate relationships among personal characteristics, gameplay process variables and outcomes, as well as studying the implementation factors. Both quantitative and qualitative methods will be used.

No presider for this session.


Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.