Share Paper: Designing Empathic Learning Games to Improve Emotional Competencies (Intelligence) Using Learning Objects [a work in progress]

  1. W. Curtiss Priest, Center for Knowledge, Learning & Progress, United States
  2. P. Kenneth Komoski, Education Products Information Exchange (EPIE), United States
Sunday, June 21 10:00 AM-11:00 AM Virtual Presenter Room

Abstract: Two emerging sciences can be used for the design of empathic learning games. First, the realm of emotional competencies (or intelligence) was popularized by Goleman (1995) and a science of emotional competency has arisen. This science is described by Matthews, Zeidner and Roberts (2007). A second realm of science, the science of operationally defined knowledge in the form of Learning Objects is documented by Priest & Komoski as described in a 2004 AACE paper. There has also arisen the independent, burgeoning realm of online games which has been a process more driven by the technology and the art of game ...