Information Literacy Education, Library & Media Science

Special Interest Group

Information Literacy Education SIG Meeting & Co-Chair Election

Posted March 28, 2018 12:33 a.m. by DaniellaSmith2

Good Evening,

We will be having our SIG meeting and election tomorrow, 3/28/2018, 12:45-1:45 pm. According to the schedule, our meeting will be in the Whitney room. Please find the candidate biographies below. We look forward to seeing you.

Thanks,

IL SIG Co-Chairs

Sheila Baker and Daniella Smith

Anjum Najmi

Anjum Najmi is an Assistant Professor of Educational Technology and Coordinator for the Educator Preparation Program for School Librarians at Texas A&M University Commerce. As a CLIR fellow her work has centered on implementing best practices to foster the use of digital resources in teaching, learning, and research. Research (areas): critical inquiry, learning design, technology integration in the classroom (K-20) includes learning environments and emerging technologies.

Muha- Demirbilek

Muha- Demirbilek is an Associate Professor of Educational Technology in the Faculty of Education at Suleyman Demirel University in Isparta /Turkey. He earned his doctoral and master’s degree in Educational Technology from the University of Florida. He also holds B.S. and M.S. degrees in electronics engineering from Istanbul University. He worked as a graduate faculty and researcher in Digital Worlds Institute (DWI) with The Serious & Applied Gaming Environments (SAGE) team at the University of Florida (2013-2014). His research was to develop digital narratives and educational game scenarios in order to improve peer related the social and communication skills of children with autism. Furthermore, his activities included to research about investigating facial expression and eye contact tracking software embedded into in the interactive story and educational games within the application to collect data about effectiveness of the scenarios. He worked as a Post-Doctoral Researcher at Games, Learning, and Society (GLS) research group (Prof. Kurt Squire, adviser) at the University of Wisconsin-Madison (2008-2009). He worked on mobile media project with GLS research team. He was part of ARIS game development (An open source platform for developing mobile learning experiences) and worked game testing and development process.

Demirbilek joined several European Union founded projects as the partner and IT expert of Implementing Learning Game Resources Based on Educational Content project (ILGRECO: Grundtvig 1: European Union Cooperation Project) and European Union Lifelong Learning program project titled Increased Mainstreaming of Games in Learning Policies (IMAGINE: Multilateral project. EU Lifelong Learning Program: Key Activity 4) and The simSchool (a classroom simulation) supported by Next Generation Learning Challenges (NGLC) from Eucause and collaborators. Currently he is the partner and country coordinator of OnCREATE: Cooperation for innovation and the exchange of good practices; BIG STEP: Learning through Gamification - Integration of the vulnerable groups Erasmus+: KA2 – Cooperation and Innovation for Good Practices and Fighting discrimination and anti-Gypsyism in education and employment in EU” -PAL European Union projects.

Demirbilek serves on the editorial board for multiple prominent gaming and simulation journals, including Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research.

His research interests include the impact of digital media and computer games and simulations on teaching and learning. How new media (e.g web 2.0, online social networks, mobile media) restructure thinking, values, actions, community, and culture. His recent research interests are the effects of online bullying, learning analytics, digital amnesia, big data analysis, using mobile games to improve social skills of kids with autism. How augmented reality games on handheld computers designed and used for formal and informal education. How gamification in social media, online social networks, and mobile media restructure thinking, values, actions, education, community, and culture.

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