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Current Affiliations
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Association for Education Communications and Technology
2007-Present
Presentations
- Barriers and Affordances: Finding the Right Tool for the Online Classroom
- Embracing Inclusion in the STEM Classroom: Theory and Practice
- Designing towards empathy using VR/iVR: Applying best practices to enhance student experience.
- Virtual tours as a means of encouraging student connectedness within an online virtual environment (i.e. Second Life)
- Virtual Environments in Education: Establishing a Continuum of Educational Affordances of Three Worlds and Games—Second Life, Glitch, and World of Warcraft
Biography
My research projects have primarily focused on implementation of emerging technologies, and incorporation of game theory into online environments to enhance knowledge transfer and reduce cognitive load, application of Universal Design for Learning to improve online accessibility, and expanded application of social media for the professional development and on-boarding of higher education faculty.