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David Chelberg
Ohio University
Presentations
- An Overview of First Generation STEAMiE Learning Objects
- Using the Virtual World of Second Life to Create Educational Games for Real World Middle School Science Classrooms
- Science Career Exploration in an Appalachian Middle School: A Case Study
- Weather Challenge: A Case Study in Using Second Life to Create Educational Science Games for Middle School Classrooms
- WaveHero: An educational game for K-12 Students
- An Investigation of Self-Efficacy using Educational Video Games Developed by the GK-12 STEAM Project
- STEM Learning in Middle School with Games and Simulations
- Enriching STEM Education through Games and Simulations
- Games and Engineers in the Middle School Science Classroom: A Case Study