Drexel University School of Education GLIDE: Games and Learning in Interactive Digital Environments
United States of America - Philadelphia
Amanda Barany is a PhD Candidate in the Educational Leadership and Learning Technologies program at Drexel University's School of Education. Her research explores the identities and patterns of participation enacted by learners in online communities of practice.
- Game Design Features for Facilitating Identity Exploration: An Exploration of Minecraft EE Chemistry Lab
- Tracking Identity Exploration Trajectories in Game-Based Learning
- Facilitating and Tracing Identity Change in Augmented Virtual Learning Environments
- Developing Science Identities through Games: An Analysis of Game Design Features that Support Identity Exploration
- The Development of Technological Pedagogical Content Knowledge (TPACK): Part 1
- The Development of Technological Pedagogical Content Knowledge (TPACK): Part 2
- Bridging Art Education and Museum Experiences through Game-Based Learning
Amanda Barany is a third year PhD candidate in the Educational Leadership and Learning Technologies program with a concentration in STEM education. Her current research explores the design of online communities of practice to support user identity exploration and patterns of participation to support learner experiences. Amanda currently works with Dr. Aroutis Foster as a graduate researcher in the Games and Learning in Interactive Digital Environments (GLIDE) lab, which unifies her interests in games, the design of computer-based learning environments, identity, and interest and motivation in game-based learning. She has 9 years experience studying the design of games and learning. Amanda’s current areas of interest stemmed from her prior research and professional experiences. She earned an undergraduate and master’s degree in social work at the University of Wisconsin-Madison, with a focus on psychology and criminal justice. For five years, she worked in the UW Madison psychology department conducting lab studies of college students’ developing interest and motivation in science content. From 2011 - 2014, she also served as project manager for the educational game Citizen Science at the Games + Learning + Society research and design lab. Amanda also worked as curricular designer for the game Fair Play, a game that provides immersive experiences of racial bias in higher education environments. Amanda was the co-lead organizer for volunteers at CSCL 2017 and co-editor for conference proceedings for GLS 2016.