Thursday, March 16
5:30 PM-7:00 PM
CDT
Grand Ballroom C & D

Gender Bias in the Gaming Industry: How Toxic Behaviors Impact the Gaming Business and Its Future in Education

Poster Demonstration ID: 62003
  1. aaa
    Donald B. Fairrel
    University of North Texas

Abstract: This research explores multi-player online gaming at numerous levels and how sexism, misogyny, gender bias, and other toxic behaviors could interfere with the gamification process of learning and the widespread dispersion of video games into the education system as a collegiate sport, classroom tool, and generalized degree option for a hugely expanding career field. The research also investigates the potential connections between online behaviors and offline behaviors as well as the potential for lifelong mental health issues because of gender-based bullying, harassment, and discrimination from inside any part of the gaming community or gaming business. Current research shows mixed and often conflicted opinions on the phenomena and often calls for additional research to be conducted before drawing a definitive conclusion. The research highlighted in this review comes from students, professors, and professionals within the gaming industry working as writers, designers, and other authorities.

Presider: Stepohanie Robles

Topics

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