Thursday, April 14
1:45 PM-2:05 PM
PDT
Tidepool 1

Using a 2D Action-Adventure Game to Teach Computing History

Brief Paper (Live Virtual) ID: 60872
  1. aaa
    Paul A Walcott
    The University of the West Indies, Cave Hill Campus
  2. Jarod Rock
    The University of the West Indies, Cave Hill Campus

Abstract: Despite the importance of history, students consider it boring and irrelevant. Consequently, instructors have employed learning strategies, such as video games, to improve student learning and engagement. This paper reports the findings of a small-scale experiment which determined the effectiveness of an action-adventure game created to teach Caribbean university students computing history. The results show a statistically significant difference in the pre- and post-test scores of the treatment group and an 81.0 percent learning gain. These findings support the notion that a 2D action-adventure game can successfully improve the teaching and learning of computing history.

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