Teaching with Games: the Role of Game-based Instruction in English Language Learning (ELL) Education

Brief Paper (Live Virtual) ID: 59636
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    Sam Yousefifard
    (Instructional Technology Designer) University of British Columbia

Abstract: With advances in learning technologies, the use of games for instructional purposes has become the center of attention among researchers and practitioners in educational fields. Despite the growth and acceptance of games as educational tools, there are still a significant number of educators and teachers who are not well familiar with the notions and practical applications of game-based instruction (GBI) and how educational games could be used as impactful in-class or out-of-class instructional tools and learning activities. Thus, exploring the significance of integrations of digital tools such as games into instructional practices is essential at this point. This paper focused on exploring the evidence-based benefits and approaches to using games in English language learning contexts and provide some suggestions on how game-based instruction could be used to enhance English as a second language (ESL) and English as a Foreign Language (EFL) acquisition. This paper also provides new insights for teachers and researchers into the efficacy of games in second and foreign language learning contexts and helps them recognize the value and significance of games in such contexts.

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