Topic: STEM Innovation
Attendees
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Luke ZieglerGeorgia State UniversityUnited States
Sessions
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Teachers As Instructional Designers: Growing Educators' Self-Efficacy Through Science, Technology, and Mathematics (STEM) Professional Development at the Elementary-, Middle-, and High-School Levels
Tuesday, March 30th 1:45 PM-2:05 PM EDTRoom 5 -
A mixed methods examination of educational robotics activities’ impacts on pre-service teachers’ programming comprehension and integration strategies
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Pedagogical principles for advancing digital game-based learning in high school Science education; A systematic review of selected empirical research from 2009 to 2019
Wednesday, March 31st 11:35-11:55 AM EDTRoom 7 -
Delivering Hands-On Experiences with STEM Technologies in Virtual Learning Environments: Professional Development for a Diverse Network of School Educators
Wednesday, March 31st 1:00-1:15 PM EDTRoom 2 -
Shifting Pre-service Teachers’ Field Experiences to a Remote Setting
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Using statistical software to map a university instructor’s perceptions of teaching algebra
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At-Home Hands-On Computer Science using the BBC microbit and the MakerBit in a 6th Grade Distance Learning Scenario
Thursday, April 1st 4:45 PM-5:15 PM EDTRoom 6 -
How remote teaching impacted our STEM Noyce scholars: Some successes, some struggles
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Using a virtual motion simulation to create hands-on activities to support preservice teachers’ algebraic growth
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STEAM Education and Teachers' Pedagogical Discontentment Levels
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Educator Awareness of Space Science Learning Resources: COVID Pivots and Implications for Educational Technology Professional Development
Friday, April 2nd 10:35-10:55 AM EDTRoom 6 -
A Template of Virtual Lesson Games to Instruct Backward Design Method
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Exploring Active Stereoscopic Molecular Visualization in the Classroom
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Designing the future of undergraduate STEM education: An inter-institutional and interdisciplinary approach
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NASA STEAM Innovation Initiatives: Technology Resources for Teacher Educators
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Mobile Makerspaces: Designing and Implementing a Mobile Makerspace
Tuesday, March 30th 11:15 AM-12:15 PM EDTRoom 2 -
School Vs. Fortnite: The Emergence of 3D Learning
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Model for STEM/STEAM Integration
Thursday, April 1st 12:45 PM-1:00 PM EDTRoom 6 -
Interactive STEM for Teacher Education in Online and Remote Settings
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Enhancing Learning Outcomes for Disadvantaged Children in Rural North Carolina: Incorporating Technology at a STEM Camp
Wednesday, March 31st 3:15-3:30 PM EDTRoom 8