Topic: STEM Innovation
Attendees
Sessions
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Pedagogical principles for advancing digital game-based learning in high school Science education; A systematic review of selected empirical research from 2009 to 2019
Wednesday, March 31st 11:35-11:55 AM EDT7 -
Using statistical software to map a university instructor’s perceptions of teaching algebra
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At-Home Hands-On Computer Science using the BBC microbit and the MakerBit in a 6th Grade Distance Learning Scenario
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How remote teaching impacted our STEM Noyce scholars: Some successes, some struggles
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Using a virtual motion simulation to create hands-on activities to support pre-service teachers’ algebraic growth
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STEAM Education and Teachers' Pedagogical Discontentment Levels
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Educator Awareness of Space Science Learning Resources: COVID Pivots and Implications for Educational Technology Professional Development
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A Template of Virtual Lesson Games to Instruct Backward Design Method
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NASA STEAM Innovation Initiatives: Technology Resources for Teacher Educators