Share Paper: Pedagogical principles for advancing digital game-based learning in high school Science education; A systematic review of selected empirical research from 2009 to 2019

  1. Jawaher Alsultan, University of South Florida, United States
Wednesday, March 31 11:35-11:55 AM Room 7

Abstract: The literature on educational gaming is continuously growing; however, the incorporation of games in science teaching is still a somewhat unexplored study area. This systematic literature review aims to explore how science high school teachers integrate video games in classroom settings. The main focus is on gaining an insight into the teachers' pedagogical activities and roles in digital game-based learning, DGBL. The effect of the implemented game pedagogy on learning outcomes, the encountered barriers, teachers' confidence in technological pedagogical content knowledge-game [TPACK-G], and needed support are discussed. The data consisted of thirty-six articles that were coded by using an interpretive ...