Share Paper: Technostress and Student’s Intention to use VR for Learning

  1. Jhon Bueno Vesga, University of Missouri, United States
  2. Xinhao Xu, University of Missouri, United States
  3. Hao He, University of Missouri, United States
  4. Gayathri Sadanala, University of Missouri, United States
  5. Shangman Li, University of Missouri, United States
  6. Fan Yu, University of Missouri, United States
Wednesday, April 8 11:45 AM-12:00 PM Room 4 - https://tinyurl.com/room4site

Abstract: Studies show that different forms of VR such as desktop VR, immersive VR (using head-mounted displays), and augmented reality (AR) have been used to improve online learning experiences due to their enhanced interactivity and engaging characteristics. Since it is important to understand the reasons that drive students to accept or reject this technology as a teaching/learning platform, research has frequently focused on finding the factors affecting the student’s behavioral intention to use it. Although most studies have tested different factors found in extended versions of the Technology Acceptance Model (TAM), the influence of technostress on student’s intention to use VR ...