Share Paper: Exploring Kahoot! Learning through Gaming in Secondary Science Education

  1. Rashmi Khazanchi, Mitchell County School System, United States
  2. Pankaj Khazanchi, Liberty University/ Cobb county School District, United States
Tuesday, March 19 11:30 AM-12:30 PM Celebrity Ballroom 3

Abstract: Abstract: Research studies have indicated a significant global decline in students’ enrollment and achievement in science curricula as it has failed to spark the interest of students in learning science in contemporary classrooms. Therefore, the lack of student interest poses a major concern toward enhancing student engagement in science learning. Integrating technology may have a positive impact on students’ motivation and engagement in science learning and fostering 21st-century skills. Game-based mobile learning is emerging as a recent trend in K-12 education, and Kahoot!, an educational mobile application, is gaining popularity as a tool to assist the teaching and learning processes ...