Using Makerspaces to Design Educational Games, Puzzles, and Simulations
Abstract: Fabrication tools such as laser cutters, 3d printers, and digital die cutters can be used to design and share educational games, puzzles, and simulations. Because the patterns are stored digitally the templates for replicating game boards, tokens, playing cards, and game pieces can easily be shared and fabricated. This poster session will be used to demonstrate several educational puzzles and simulations that have been developed in the Curry School of Education at the University of Virginia. Examples in 1) social studies, 2) mathematics, 3) language arts, and 4) science will be demonstrated. Adaptations for special populations will be discussed.
Presider: Rashid Khan, DCC- King Fahd University of Petroleum and Minerals, Dhahran Saudi Arabia