1:30 PM-5:00 PM
Sessions & Papers
58 Sessions Matched
- 1 (current)
- 2
Monday, March 17
Tuesday, March 18
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Investigating distinctive pedagogies in mobile learning
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Can hand-held technology make a difference?: The effects of using iPads in an urban elementary school classroom
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Using Wikis for Online Curriculum Building: An Updated Perspective
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Connect, Share, Write: Using Mobile Technologies to Engage Pre-K-3 Struggling Readers and to Meet State Mandates
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Teaching teachers the way we want them to teach: Using digital resources to model and support best teaching and learning practices
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Out of the WILD and into the Schools: iPads from a Domestication Perspective
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Tips for Engaging Students in the Learning Environment
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MOOCs to SIMMs: M-learning around the world
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Developing eLearning Courses for Industry: A Case Study of Successful Project Management Practices
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Undoing the Factory Model: A practical Field Test in Blended Learning
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Search Engines and Science Integration (SESI): Surf on the Web
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Flipping with Fox: A guide to a successful Flipped Classroom.
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Technology Integration Project: Turkey’s Example
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A Mobile Game Approach for Learning Chinese as a Second Language
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Virtual Presence in a Synchromodal Learning Environment
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Hub or Silo? Expanding the LMS with Innovative Web Tools
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Re-thinking the LMS – Designing for Engaged Collaboration
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Maps, Math and Media: Integrating Mobile Technologies in Multicultural Multilingual Multimedia Projects
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Screen Time in Early Childhood Contexts: Considerations, Controversies and Conversation
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Slide to Unlock Students’ Stories: Digital Storytelling with the iPad
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The Effect of Multi-touch Interactive Digital Textbooks on Student Engagement and Perception of Knowledge
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Addressing Issues of Diversity in Online Learning Platforms
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iDMineral – designing a mobile app for mineral identification
Wednesday, March 19
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Trends and Barriers on the Fusion of Mobile Apps in Higher Education Where to Next and How?
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E-Presentation Essentials- How to Engage, Excite, and Equip presenters with the skills for producing exceptional e-presentation experiences
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Leveraging Affordances of the Mashup Tool Pinterest for Writing and Reflecting on Culture
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Using Digital Resources to Support Personalized Learning Experiences in K-12 Classrooms: The Evolution of Mobile Devices as Innovations in Schools in Northwest Ohio
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Developing a Rubric for the Evaluation of 5th-12th Grade Science Mobile Applications: The Design of MASS
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iPads in Context: Interaction Design for Schools
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Digital Learning Through Google Hangouts
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eTextbooks that Break the Mold of Traditional Publishing: A new format and a disruptive pricing model
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Using the Pedagogy of Technology for Student Success through Media Centers, Flipping, Multiple Intelligences theory and other such “Rott” in Teacher Education.
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Are they instructional effective? Evaluate iTunes U courses through m-learning pedagogical framework
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Teacher Efficacy in 1:1 Tablet Integration
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Mobile Technology Tools in Action: Preservice Teachers’ Perceptions of using iPads with Students in a Non-Profit After School Program
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Learning Assessment for Different Categories of Educational Multimedia Clips in a Mobile Learning Environment
Thursday, March 20
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Analysis of Research on the Effects of Texting and Tweeting on Literacy
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BYOD—As Long As Your Device Is Not A Cell Phone! Perspectives from the Classroom on Cell Phones Integration
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Ensuring Academic Integrity with Online Proctoring
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iPads for teachers? The challenges of integrating technology in the classroom
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Breaking Down Barriers: The Impact of Access to iPads and Scaffolded Instruction in a Graduate Teacher Education Course
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Reinventing the Classroom with Google+
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Teenagers Mobile-phone Usage and Text Message
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Critical Thinking and Reflective Practice: Using Twitter to Heighten Student Engagement Within and Beyond the Classroom
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Mobile Gamification in Education Engage, Educate and Entertain via Gamified Mobile Apps
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Any Time, Any Place, Any Pace? Exploring Virtual Students Perceptions of Mobile Learning
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USING MOBILE TECHNOLOGY TO ENGAGE STUDENTS
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Sustaining Innovation Through Online Professional Development: A Design Approach
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The Evaluation of Applying our Developed Haiku Application to Liberal Arts Students
- 1 (current)
- 2