Topic: Teaching and Learning with Emerging Technologies
Attendees
Sessions
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Exploring Classroom Activities that Support Intercultural Classroom Education
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Under what conditions does the pair-programming setting lead to kind of improvement in developing a game at secondary school?
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The Bitmoji Craze: Using it to Engage our Students
Tuesday, October 27th 3:15 PM-4:15 PM EDTRoom 4 -
Gamifying your Classroom: Turning your Classroom into an Adventure
Monday, October 26th 4:30 PM-5:00 PM EDTRoom 2 -
Impact of Emergency Learning Adjustments to Field Based Experiences on Pre-Service and In-Service Teachers During the COVID-19 Pandemic
Wednesday, October 28th 10:15-10:40 AM EDTRoom 9 -
Building social connections from a distance
Wednesday, October 28th 11:55 AM-12:20 PM EDTRoom 5 -
How pre-service teachers went from traditional internship to a virtual “Zoom-ternship” during COVID-19: Lessons learned surrounding problems of practice.
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Mentoring Opportunities for Graduate Students Using Technology
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Send them out strong: Preparing new teachers to integrate technology well
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Create a Better Online Classroom Community with Canva
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Unplanned “Lessons Learned” during an Unprecedented Pandemic
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Watching Films and Learning English: A Qualitative Approach using the Technology Acceptance Model
Monday, October 26th 2:00-2:15 PM EDTRoom 4 -
Examining Teachers’ Social Emotional Status: Effects of Covid-19 and Technostress
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Acclimation by Design: Using 4C/ID to Scaffold Digital Learning Environments
Tuesday, October 27th 2:15-2:30 PM EDTRoom 8 -
Infusing AR and VR in Teacher Education: Perceptions of Pre-service teachers
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It’s Virtually the Same – or Is It? Early Field Experiences During the COVID-19 Pandemic
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Using an LMS to create a Game-based Course
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Development of a Running Records App for Miscue Analysis of ESL Readers
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The Shift to an Online Environment: Supporting Teacher Candidates in a COVID World
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Five Essentials for Teaching During a Pandemic (and Beyond)
Tuesday, October 27th 3:30-3:45 PM EDTRoom 3