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Innovate Learning Summit Online 2021
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Sessions
Tue
Nov. 9
Wed
Nov. 10
Thu
Nov. 11
Virtual
Papers
9:00 AM-10:00 AM
EST
Welcome, Opening Session & Keynote: Learning, Unlearning, Relearning: The Barefoot Approach
Room 1
10:15 AM-11:15 AM
EST
Concurrent Sessions Listed Here
10:15 AM-11:15 AM
EST
Keynote Conversation
Room 1
11:30 AM-12:30 PM
EST
Concurrent Sessions Listed Here
12:45 PM-1:45 PM
EST
Concurrent Sessions Listed Here
12:45 PM-1:45 PM
EST
Special Interest Group (SIG) Meeting: Designing, Developing and Assessing E-Learning SIG
Room 1
2:00 PM-3:00 PM
EST
Concurrent Sessions Listed Here
3:15 PM-4:45 PM
EST
Workshop: Decentralising Education Using Blockchain Technology
By
Alexander Mikroyannidis
Room 4
9:00 AM-10:00 AM
EST
General Opening Session & Keynote: Future Skills for Future Higher Education – The day when we started to rethink learning…
By Ulf-Daniel Ehlers
Room 1
10:15 AM-11:15 AM
EST
Concurrent Sessions Listed Here
10:15 AM-11:15 AM
EST
Keynote Conversation: Future Skills for Future Higher Education – The day when we started to rethink learning…
By Ulf-Daniel Ehlers
Room 1
11:30 AM-12:30 PM
EST
Concurrent Sessions Listed Here
12:45 PM-2:15 PM
EST
Workshop: Use Free and Research-Supported Course Design Guide to Transition from Emergency Remote Instruction to Quality Online Teaching and Learning
By
Yaping Gao
Room 5
12:45 PM-1:45 PM
EST
Concurrent Sessions Listed Here
2:00 PM-3:00 PM
EST
Concurrent Sessions Listed Here
9:00 AM-10:00 AM
EST
General Opening Session & Keynote: 3D Dimensional Way to Empower Future Growth Mindset & Grow Polymaths
By
Darya Yegorina
Room 1
10:15 AM-11:15 AM
EST
Keynote Conversation
Room 4
10:15 AM-11:15 AM
EST
Concurrent Sessions Listed Here
11:30 AM-12:30 PM
EST
Concurrent Sessions Listed Here
2:00 PM-3:30 PM
EST
Workshop: Designing a Course-based Game in an LMS: How to get your students "addicted" to your online classes
By
Janna Kellinger
Room 2
A Backward Design Checklist for PBL Lessons to Help Development and Utilization of Gaming Instructional Materials
By
Toshiki Matsuda & Kentaro Nagahara
A Dose of Reality: Effects of a Natural Disaster on Front-Line Educators
By
Inaya Jaafar,Kelly Torres,Aubrey Statti & Soha Abdeljaber
A Learning Analytics Approach Using Clustering Data Mining for Learners Profiling to Extrapolate e-Learning Behaviours
By
Ean Teng Khor
A literature review of quantum education in K-12 level
By
Yuming He,Shenghua Zha & Wu He
A Proposal of a Means of Measurement for the Assessment of Two Types of Input Methods: Keyboard Input and Flick Input
By
Toru Ochi,Minori Kurahasi,Masafumi Imai,Hiroyuki Dekihara & Atsuko Kuramoto
A Research on Online Learning Environment of Students in Computer Technology Essentials Classes for First-Year Students
By
Toru Ochi & Koji Tateno
A Trial of Online “Unplugged” Programming Class in COVID-19 Pandemic
By
Minori Kurahasi,Toru Ochi,Takuro Ozaki,Masafumi Imai,Maiko Shimabuku & Atsuko Kuramoto
AI Teacher Data Preparation for Analyzing Difficult-to-Predict Behavior of Young Children: Development of practical learning materials for accident prevention and safety measures in early childhood education
By
Takashi Tachino,Hiroshi Osawa,Akihide Nozue & Kei Aoyama
Connect DB: An Online Learning System for Data Analysis.
By
Tomonari Kishimoto,Yuki Honda,Kosuke Urushihara & Susumu Kanemune
Dashboard for Online Class Situation
By
Hitoshi Inoue
Designing a virtual reality experience for student project presentations
By
Paul Wallace
Developing a Quality Online Course Design Checklist
By
Stephanie Hostetter & Jonathan French
Development and Evaluation of Programming Workbooks Designed for Elementary School Children
By
Maiko Shimabuku,Hiroyuki Nagataki & Susumu Kanemune
Dolittle SS: An AI Speakers Programming Environment for Education
By
Yuki Honda,Tomonari Kishimoto,Kosuke Urushihara & Susumu Kanemune
Fostering Students' Academic Writing Skills: Feedback Model for an AI-enabled Support Environment.
By
Sabine Seufert,Michael Burkhard & Siegfried Handschuh
Interns' perceptions of major advances in the use of information devices in elementary schools
By
Satoru Fujitani,Kohei Minemura,Kanako Edamoto,Haruka Watanabe & Reiji Yamamoto
Plan for Junior High School Student Council Activities Using a Collaboration Platform
By
Haruo Hasegawa
Promoting Diversity in teaching cybersecurity through GICL
By
Yuming He,Wu He,Xiaohong Yuan & Li Yang
Social and Emotional Competence Development with 360°-Videos: A Design Experiment
By
Eric Tarantini
Teaching a Water Waste Treatment Course During the COVID-19 Pandemic: The Experience of a Colombian Higher Education Institution
By
Hector Javier Wandurraga,Martonia Gaskill,Jineth Arango & Fabian Otálora
The Fine Line between Modalities in Post-COVID Learning Environments: The Four Pillars of Successful Digitally Infused Education
By
Dawn Mollenkopf,Rebecca Nelson & Martonia Gaskill
The research about creating learning MANGA for learning Japanese and cross-cultural understanding education
By
Yohei Yamamoto
The Textbook Learns to Talk: How to Design Chatbot-Mediated Learning to Foster Collaborative High-Order Learning?
By
Michael Burkhard,Sabine Seufert,Matthias Cetto & Siegfried Handschuh
Train the Trainer Course Using European Union Digital Education Framework to Become a Better Online Teacher
By
Jaana Ritsila,Leena Seriola & Tuukka Kivioja
Virtual Field Trips: An Analysis of Accessibility, Time and Online Collaborative Learning
By
Vail Hilbert,Diedra Price & Shaun Hawkins
Virtual Realia of Indonesia: Using virtual reality to support cultural understanding through immersive media and digital realia
By
Paul Wallace
What Drives Parents to Participate in Parent-child Collaboration Workshop
By
YUkiko Maruyama