Share Paper: Integrating educational robotics, game-based learning and inquiry-based learning: Pedagogical design and implementation

  1. Tasos Hovardas, Research in Science and Technology Education Group, University of Cyprus, Cyprus
  2. Nikoletta Xenofontos, Research in Science and Technology Education Group, University of Cyprus, Cyprus
  3. Ivoni Pavlou, Research in Science and Technology Education Group, University of Cyprus, Cyprus
  4. Georgia Kouti, Research in Science and Technology Education Group, University of Cyprus, Cyprus
  5. Kyriaki Vakkou, Research in Science and Technology Education Group, University of Cyprus, Cyprus
  6. Zacharias Zacharia, Research in Science and Technology Education Group, University of Cyprus, Cyprus
Wednesday, November 4 2:10-2:35 PM Room 2

Abstract: A considerable majority of studies during the last two decades revealed that the use of robotics results in learning gains for the students engaged in educational interventions in K-12. In the present paper we wish to integrate three different topical areas which have remained largely separate up to date, namely, educational robotics, game-based learning and inquiry-based learning. We exemplify this integration by means of a project (bundle of three lesson plans) termed the “Mars Challenge”. Students are immersed in the game through a narrative which runs throughout the project and secures its open-ended character, while peer assessment is employed to ...