Share Paper: Using Game-based Educational Rewards and Social Networks to Encourage Students’ Academic Success
Thursday, November 7 10:45 AM-11:15 AM Bacchus
Abstract: Educational rewards normally positively affect students’ learning performance. However, the traditional rewards – such as stickers and candy – might have less attraction to older students and be impractical to students participating in distance learning. On the other hand, gamification becomes a new tool to engage youth in various aspects, including learning. This paper integrates the learning management system and in-game objects as educational rewards to encourage students having better performance in learning activities. The research also integrates social media sharing mechanism in the proposed system due to popularity in youths. With the proposed system, students might want to get ...