Share Paper: Usability/desirability testing of a gamified eLearning prototype for developing reflective skills

  1. Sara Tarif Aly Abdelmawgoud, UNSW, Australia, Australia

Abstract: Preparing students to reflect prior to an experience supports reflective learning, but this preparation faces a number of implementation obstacles such as reflection duration, experience in problem solving, motivation and learner characteristics. Research and universities suggest finding creative ways to blend online reflective learning with traditional reflective learning to decrease implementation constraints. These eLearning environments must consider usability and desirability of the design early in the development process. Usability and desirability problems affect students’ performance and satisfaction, make it difficult to achieve and evaluate the designer’s objectives and determine the real reasons for the students’ lack of performance and engagement. ...