Share Paper: Learning Analytics as an Assessment Tool in Serious Games: A Review of Literature

  1. Min Liu, University of Texas at Austin, United States
  2. Jina Kang, University of Texas at Austin, United States
  3. Sa Liu, University of Texas at Austin, United States
  4. Wenting Zou, University of Texas at Austin, United States
  5. Jeffrey Hodson, University of Texas at Austin, United States
Monday, November 14 2:45 PM-3:15 PM Whitney

Abstract: The purpose of this study is to conduct a systematic review of research on studies using analytics (particularly in-game data such as logs) in serious games (SG) to understand what research has been conducted and what research evidences there are in using analytics in SG to support teaching and learning. The findings of this review showed learner performance and game design strategies were the two most common research topics. Other topics included motivation and engagement, student behavior, problem solving, learner progress trajectories, and student collaboration. In addressing students’ learning performance, more studies reported that SG had a positive impact on ...