Share Paper: Effects of competition in gamified online distance learning on intrinsic motivation: A comparative case study

  1. Klaudia Bovermann, FernUniversität in Hagen, Germany
  2. Sebastian Habla, FernUniversität in Hagen, Germany
  3. Joshua Weidlich, DIPF | Leibniz Institute for Research and Information in Education, Germany
Tuesday, July 6 2:30-2:50 PM Room 4

Abstract: Gamification is a popular instructional approach to foster students’ motivation in distance education. However, there are still open questions regarding the effectiveness of different gamification designs. The aim of this study (N=145) was to compare three gamified designs with different levels of competition in relation to intrinsic motivation. We designed three settings for distance education bachelor’s degree students of educational science: (1) Badges for an individual gamified learning without group work, (2) points to focus on cooperative learning between groups to achieve a summarized result shown on a matrix, and finally, (3) points and leaderboards for collaborative learning with friendly ...