Topic: Usability/User Studies
Attendees
Sessions
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Theoretical Framework Regarding the Usability of Augmented Reality in Open and Distance Learning Systems
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Students’ Learning Experiences of a Serious Food Service Management Game through the Lens of Eyetracking and Electroencephalography
Thursday, June 30th 1:30 PM-2:00 PM PDTJunior Ballroom D -
Young Engineers and Scientists of Africa: Creating a Culture for Developing Future Leaders of Innovation
Thursday, June 30th 10:00-10:30 AM PDTPavilion Ballroom C -
Evaluations of Policies for Social Networking Use in Higher Education
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Development of Mapping Application with Tablet Type Terminals for Visualization of Students’ Thinking
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Enhancing the Flipped Classroom Experience with the Aid of Inclusive Design
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A Needs Analysis for Serious Games to Enhance Statistics Education
Tuesday, June 28th 1:30 PM-2:00 PM PDTJunior Ballroom B -
Readiness of Forklift Operators to Train with Serious Games
Tuesday, June 28th 2:00-2:30 PM PDTPavilion Ballroom C -
Presentation Skills Training by Using a 360 Degree Camera
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e-Literacy Skills Mismatches at a South African University: a Case Study
Wednesday, June 29th 1:30 PM-2:00 PM PDTGrand Ballroom AB -
Exploring the Embodied Interactive Learning Effects – Designing an Instructional Scenario with Unity3D and Kinect V2 Sensor
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Students with Special Needs in Virtual Schools
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Investigation for The improvement of Electronic Textbooks
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Examining Developing Digital Competence in Teachers and Students Over Time: A Mixed Method Case Study of a School That Has Undertaken a Technological Shift in Its Educational Environment
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Eye-Tracking: A Cost-Effective Workstation for Usability Studies
Tuesday, June 28th 11:55 AM-12:15 PM PDTJunior Ballroom D -
Curriculum mapping: An automated solution
Wednesday, June 29th 3:25-3:45 PM PDTPavilion Ballroom D -
Designing Universal Access for Open and Distance Learning through Human Centered Ecological Design (HCED)
Wednesday, June 29th 11:00-11:30 AM PDTPavilion Ballroom D -
The Social Construction of Online 3D Cognition: A Qualitative Study with Elders on Word of Warcraft.
Wednesday, June 29th 11:30 AM-12:00 PM PDTPavilion Ballroom D -
The Use of Mobile Elderly: A Case Study on Digital Learning Materials
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App Game-Based Learning in Relation to Garden Science