Wednesday, June 29
9:30 AM-1:00 PM
PDT

The Design, Development, and Distribution of Educational Media

Workshop ID: 48678
  1. aaa
    John Born
    Simon Fraser University
  2. aaa
    Adam O. Thomas
    Simon Fraser University
  3. aaa
    Jason Toal
    Simon Fraser University
  4. aaa
    Gabe Wong
    Simon Fraser University

Abstract: The creation of an effective educational media asset requires a thoughtful design development and distribution strategy. In order to maximize the impact the asset will have in their teaching, media creators should have some knowledge of the types of questions to ask before they begin development, and a basic familiarity with the authoring tools required to develop and distribute the content. Using examples, case studies and hands on activities, this workshop will take participants through the full creation process. Participants will be asked to bring an idea of a media asset they would like to create, or one they have already begun to develop, which will be worked on in small groups and facilitated by our team. This workshop is intended to remove barriers to media creation by giving participants hands on practice with tools and technology and a plan of action to guide them.

Objectives

This workshop will introduce participants to the media creation process. You will work with members of the Teaching and Learning Centre’s Educational Media (EdMedia) team to practice using a range of tools for the design, development and distribution of a media asset. Using examples, case studies and hands-on activities, this workshop will take you through the full creation process. You may use a pre-scripted sample project provided at the workshop — or bring your own idea for a media asset that you would like to create. Projects will be worked on in small groups and facilitated by the EdMedia team. The goal of the workshop is to remove barriers to media creation by giving participants hands-on practice with tools and technology and a plan of action to guide them. Please bring a laptop loaded with any software you plan to use during the workshop, as well as any hardware for which you might need support. We recommend bringing a set of headphones for editing with. The following software is recommended as a starting point*: For audio: Audacity (free) For video: iMovie (free), Windows Movie Maker (free), Adobe Premiere, or Camtasia For graphics and design: Adobe Creative Suite, Powerpoint or other open-source software like Inkscape, or Pixlr *Please install a 30-day trial version if you do not wish to purchase a particular application.

Topical Outline

the 3D's of Educational Media Design, Develop, Distribute Topical Outline EdMedia group at Simon Fraser University 1. Introduction a. Why Educational Media? b. Learning outcomes and assets c. Participant pitches d. Small groups w/ facilitators e. Media survey (OER search) 2. Design phase a. Brainstorm b. Media/Tool selection c. Storyboarding/ Layout d. Project plan 3. Develop phase a. Small groups b. Creating graphics (digital, analog) c. Image editing software d. Recording (audio, video) e. Editing (audio, video) 4. Distribute phase a. Creative Commons b. Copyright c. Media preparation and embedding d. Posting to Wordpress e. Social media promotion 5. Presentations a. Share and discuss

Prerequisites

Participants should have a specific idea as to what type of media asset they would like to create. They should come prepared to answer the questions: Why do they want to make something? Who is the intended audience? How will creating a media asset impact their learning objectives? Please bring a laptop loaded with any software you plan to use during the workshop, as well as any hardware for which you might need support. We recommend bringing a set of headphones for editing with. The following software is recommended as a starting point*: For audio: Audacity (free) For video: iMovie (free), Windows Movie Maker (free), Adobe Premiere, or Camtasia For graphics and design: Adobe Creative Suite, Powerpoint or other open-source software like Inkscape, or Pixlr

Experience Level

Intermediate

Qualifications

John Born: John started his career in educational media as an Instructional Technology Specialist at the Centre for Enhanced Teaching and Learning (CETL) at the University of New Brunswick, and an instructor in UNB’s Multimedia Studies program. John is focused on multimedia design, instructor development, instructional design and transmedia storytelling. He is particularly interested in the way technology impacts the educational process. He has a Diploma in Sound Design and Visual Media, a BA in Multimedia Studies, a Diploma in University Teaching, and an M.Ed in Instructional Design. He continues to actively publish and present on his work, and is also a member of the Steering Committee for the Educational Technology Users Group (SCETUG). Jason Toal: MA, School of Interactive Arts, SFU Jason brings a background in art, design, and education to the practice of Interaction Specialist. His focus is on the needs of users in whatever end product they may be using in their learning experience, whether that be a new web technology, or innovative use media. Specializing in visual thinking, social media, and the distribution of content as Open Education Resources using Creative Commons licensing and WordPress. Adam Thomas: BAH, Film Studies, Queen's University The thoughtful development of video and audio assets are often at the forefront when people think of creating Educational Media. With this in mind, Adam, as the Visual Designer provides practical and creative support as you move through the “design” and “development” stages of your media creation with a technical focus on audio, video and photographic media creation. Shantala Singh: BAA, Illustration, Sheridan College and BA, Communication, SFU As a media designer, Shantala’s focus is on graphics and the visualization of information. She works with faculty to design and develop educational media and helps them to embed these resources into their courses. Part of the collaboration process involves introducing faculty to new digital tools, developing their use of traditional tools, and allowing them to create their own media.

Topic

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