Tuesday, June 24
2:45 PM-3:45 PM
EEST
B1096

Flow & Learning in Quantum Spectre

Brief Paper: Demonstration ID: 43364
  1. aaa
    Elizabeth Rowe
    EdGE @ TERC
  2. Jodi Asbell-Clarke
    EdGE @ TERC
  3. Teon Edwards
    EdGE @ TERC

Abstract: Serious games are ideal for studying the relationship between learning and flow. EdGE and other researchers are examining game log data to identify patterns of play that can predict conceptual understanding, inquiry skills, and non-cognitive states (Asbell-Clarke et al., 2013; Baker et al., 2013; Halverson et al., 2013; Ventura & Shute, 2013; DiCerbo, 2014). In this paper, we present preliminary analyses from a study examining the relationship between the players’ (a) Quantum Spectre play patterns; (b) their engagement level while playing the game; and (c) changes in pre-post assessments. Quantum Spectre is a puzzle-style game that targets player understanding of the Law of Refraction, Focal Length, and Slope.

No presider for this session.

Topics

Conference attendees are able to comment on papers, view the full text and slides, and attend live presentations. If you are an attendee, please login to get full access.
x