Beginning, Middle and End: Authoring Educational Role Playing Games
Abstract: Table-top Role Playing Games can be powerful educational tools if they have an engaging story and dynamic support. Authoring them, however, can be a great challenge for teachers or even students who do not have enough experience in neither story creation nor game design. This paper describes the design process taken to create a framework that aims at offering a structure to support the author through the process of joining good narrative with game elements and educational content. This process was inspired and grounded by reference literature, and following Participatory Design practices, it involved experiments with different stakeholders in different scenarios. The resulting framework informs the design of a tool to support the process of authoring RPG narratives within educational contexts. The thorough description of the design process aims at providing Human-Computer Interaction researchers with the building blocks necessary to reconstruct this design process in other contexts.
Presider: Jennifer Thomas, Pace University